In the context of Karel programming, what is required to allow Karel to turn right?

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To enable Karel to turn right within the confines of its programming capabilities, the most effective method is for Karel to turn left three times. Karel can only turn left by default, as it does not have a direct command for turning right. Thus, by performing three left turns, Karel effectively achieves a 270-degree turn, resulting in a rightward orientation.

The reason this approach is necessary stems from the simplicity of Karel's command set and the constraints of its movement—turning left is the only available turning command. This makes B the correct choice, as it outlines the specific sequence of movements required for a right turn.

The other options do not provide valid methods for achieving a right turn, as Karel's programming revolves around the established turning mechanic of left turns rather than suggesting auxiliary movements or actions that wouldn't directly assist in achieving the goal.

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